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City Life Objects For GPL Part 2 (v1.0.0.0)

Post by Monkeyape »

City Life Objects Part 2 v1.0.0.0 Read Me

After I saw what was possible with object conversion with the Zanarkand and track, it inspired me to do my own conversions. I know any conversion is now possible to NR2003, especially since it was not even a windows game, and was extracted via a PS2/3 emulator.

This came about by working out: how I can use a ready-made object for NR2003

The objects were converted into 3do format for NR2003 and GPL by Myself (MeandMe AKA Monkeyape) P:gorilla:&:banana: 

All my objects and materials are free to use, as they were free in the first place.

Terminal Reality’s TRI_Team_Death created the objects.


-Never seen before objects. (See Images).

-Already well mapped (There are no bits of transparent areas sticking out).

-Low Polygon count under the limit (4x4 Evo 2s might be lower or around the same as NR2003s) this does not mean a reduction of quality, these now corrected by using Make3do and Mesh Lab, where possible.

-Priority is upped to four, for a sharper image via WinMip2, and seen at all distances is ticked. I have kept the original encrypted file name for posterity.

-Mip files with same 3do where possible (name easier to find), although this time, most had the same names.

-Most objects will already appear in 3D Sim Ed, without restarting it, this is because I used to .PAS file and Make3do Method, as recommended by Cynon and Mystical. Some object might not see below.

-All objects are the size that they came with the games they came from.

Examples in 3D Sim Ed


(Please check EFR or Armory Digital for the full showcase of the objects)

Notes on Objects:

This time most of the objects are at the correct scale, with extra help from Cynon and Mystical, which are included in the credits. All objects seem to be working on NR2003.

Backdrop (Horizon)

I did not include this because there is a hole at the bottom of it, which would cause the hall of mirrors effect in the game, otherwise known as the void. I am doing a better one for my track City life.


BBS2036 And BBS2050

Only the textures are not working for GPL, a 256BMP is included if you know how to do it. I got BBS2050 working with a different texture (GPL Note).


It broke when using Make3do, so I had to use, 3DSimEd for this. I manually made the broken windows transparent in this one.



Flipped the image, but works (original right turn image went black, but looks identical to original) (GPL Note).


Trees are kind of weird looking, not sure why: they just did not want to be transparent and had to manually do them, as much as I could, then, swap the colours so there was no colour bleeding, because my WinMip 2 won’t do TGA files with transparency off of GIMP, but apparently Adobe Photoshop can. Do not worry, they work O.K., and I’ll use them up in my own tracks.

For GPL, the first two trees worked because something called a recursion occurred in ase2-3do but still inflated to over 1000 vertices. Oak80's poly units did get counted but ended up as the world's most high poly tree at 21,909 vertices and 7303 faces and could not be included. (GPL Note).

Any more info on the 3D trees for either NR2003, or GPL is welcome.

U.S. Mail

Alternate texture went black, BMP included. (GPL Note). The alternate texture was made by me, and could be subject to improve.



Oops, they seems to be a little big as mentioned in my work in progress page, even in 4x4 Evo when playing in the game. I’ll have to resize them in 3D Sim Ed.

Mips seem to be black again, I might have to ask about this. KM1CAB did not want to work in Ase2-3do, had the access violation issue. Used normal export: (3D Sim Ed 3). (GPL Note).


Is the correct size.

Inflated too high for GPL. (GPL Note).

IMPORTANT NOTE: Sometimes in Sandbox, when saving a track, it might be necessary to see watch the file size in KB or the name you saved it as, as you save it. If it turns to 0 or 1 KB, it has not saved, try saving it again. (i.e., the save should be near to your last save number in KB) Possibly a sandbox glitch, not sure if this happens anyway or just with add-on objects.

Also always remember to: After a few saves, save it as a different version number, e.g. city_lifev0.02 then city_lifev0.03 etc. 

How I did my objects

I used Mystical’s tutorials; I watched mainly parts II - (Part 2) and III - (Part 3) which was the most important, save to 3do format. I worked out that I did not need to make an object from scratch; I just needed to learn to save it to the correct format.

In addition Mesh Lab and Make3do to lower vertices, where possible. I might also redo some previous objects.

I also had Zmodellerv1.07b, which extracts .bin models into 3DS files, which is very readable by 3D Sim Ed.

If you are a MTM track maker, it is good that all the models already have a vertices limit so it is nowhere near 3000~ or so vertices.

I will release a full tutorial on how I did it in the future forum, under Tips Tutorials and How To, including a FREE 3D Sim Ed 3 to use (sorry if you have already purchased it).

- (Use To Get Free 3D Sim Ed (Search was 3D Sim Ed Crack))

Please read the comments.

Please let me know if the objects are not working correctly and I will try to redo them.

Enjoy them!

-Myself (MeandMe AKA Monkeyape for converting the objects into 3dos for NR2003 and GPL + one texture)
-Cynon (Mentioning/Recommending Make3do + Help)
-Dave Noonan (3D-Sim-Ed 3)
-Mystical (AD Designs now AKA NR2003 Network Youtube Video on 3dos, and also How to use Make3do help, on
-Nigel Patterson (Make3do)
-Oops (I got the objects from here:
-Phil Flack and Phil W. (Ase2-3do for GPL)
-ProJektCarModZ (3D-Sim-Ed Crack)
-Terminal Reality (4x4 Evo 2)
-TRI_Team_Death (The Objects)
-K. Hörbrand (WinMip 2 Creator)

*Note: There is no Miscellaneous Track Objects thread so I placed it in the GPL Tools, Utilities, Programs section*

GPL Version ... .0.7z/file

NR2003 Version

Download available on Stunod ... t-2.18124/

Download Was Also Advertised Here ... art-2.276/ (Armory Digital) ... 0-0#126949 (EFR) ... 03_part_2/ (Reddit)

Thanks for downloading, and I will catch you in the next one.



More coming soon! :cool:
Last edited by Monkeyape on Sun Jan 28, 2024 11:52 am, edited 2 times in total.
Bob B.
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RE: City Life Objects For GPL Part 2 (v1.0.0.0)

Post by Bob B. »

Thanks you.
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M Needforspeed
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RE: City Life Objects For GPL Part 2 (v1.0.0.0)

Post by M Needforspeed »

Thanks you ;)

  your are now on our GPL Credits List   Credits List ( page 4.
Last edited by M Needforspeed on Thu Oct 19, 2023 8:45 pm, edited 1 time in total.
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RE: City Life Objects For GPL Part 2 (v1.0.0.0)

Post by Jonny'O »

Great, congrats!!!!

This could help me a lot, there are a lot of clues to finish.
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RE: City Life Objects For GPL Part 2 (v1.0.0.0)

Post by Monkeyape »

Thank You for the comments and the credits list! :heart: :)
Last edited by Monkeyape on Thu Oct 26, 2023 1:33 pm, edited 1 time in total.
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RE: City Life Objects For GPL Part 2 (v1.0.0.0)

Post by Saiph »

Monkeyape, please don't space out your posts excessively. It makes them take up far too much space, and makes them more difficult to read. It's NOT the SIZE of a post which is important, it's the QUALITY. Thanks.
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RE: City Life Objects For GPL Part 2 (v1.0.0.0)

Post by ramoats »

I am facing scratch building the pagoda from the 1955 Indianapolis Motor Speedway for my 55 mod contribution... this might be my answer .... thank you ...
OS      Windows 11 Home Edition
Processor 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz  3.50 GHz
Installed RAM 32.0 GB
System type 64-bit operating system, x64-based processor
Graphics Card  NVIDEA GeForce RTX 3060
Displays        Dual MSI Optix G273QF
Resolution      2560 x 1440 @ 165hz
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